No flinching when aiming and primary weapon is fully charged. The wearer is immune to the effects of afterburn. Grants its ability passively does not need to be activated. Nullifies a single backstab attempt, temporarily "shocking" the Spy, preventing him from switching weapons or attacking (Spy can still cloak). +20% increase in recharge rate when you extinguish an ally. Partially nullifies cloak on enemy Spies.Įxtinguishes flames on wielder and allied players. Shots leave a dim, clear line behind them. Hold down fire button to charge, release to fire. Shots leave a bright, easily traceable team-colored line behind them.ĭoes not automatically start charging when zoomed. Scoped shots extinguish flames on wielder and allied players.Įach scoped headshot kill increases the weapon's charge rate by 25% up to 200%.įully charged shots penetrate players and damage enemies behind them. Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second. On scoped hit, applies Jarate effect to the target for 2 to 5 seconds based on amount charged. +96% charging movement speed (total of 53% movement speed while charging)Īrrows can be reflected, shot down, and vaporized.Īrrows lose their accuracy if the bow is drawn for more than 5 seconds.Īrrows can pin enemies to a wall upon being killed (purely cosmetic feature). Hold primary fire to draw (and charge) the arrow press secondary fire to retract the arrow.įriendly Pyros can light arrows to add fire damage. See individual weapon pages for additional figures.Ĭritical hits are guaranteed for headshots.īullets replaced with an arrow projectile. Note: Weapon damage is approximate and listed at base value.
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